Post by bigasbigyanyan on Jan 23, 2008 6:01:35 GMT -5
Character Sheet for Grinder
Full Name: Grinder 044186β∑πЂ (Most Recent). Grinders original name was “Mighty Clay Worker, Crafter, and Shaper of Iron” which, like all names with a beautiful back story, was pronounced most unfortunately as ‘Chlunkenshite’.
Height: Slightly taller than your average 8 foot tall golem
Colour: Deep Grey
Features: Passive, peaceful sculpted face, except for the deep gash over one eye socket. Has an ancient piece of brass baked into in his chest (see “items”), and a makers mark in his left shoulder, although this has eroded and worn away over the years – it is now more or less nothing more than a vague depression in his arm. Glowing red eyes and a deep booming voice.
Weight: Don’t even ask.
Story: Grinder was made by an ancient order of monks on the counterweight continent. He was the monasteries first, and only, Golem. Grinder was different then, the monks made him smaller, more lean and dexterous in order to aid them in crafting idols and baubles for the temple and its’ worshippers. The monks were surprised at his ability to do the tasks set before him. They were shocked, however, at his questioning mind. Grinder wished to learn more about the outside world, and explore the belief systems of the monks.
As the months and seasons passed, the golem learned, and the golem made his trinkets. Years passed. Monks came and went, were born, and died.
The golem stayed.
He “aged” and learned what he could. He soon started having lengthy debates with the monks – from the youngest initiate to the oldest. They welcomed his insight and input, for they loved their creation. While Grinder never became one of their faith – for what use does a hammer have for a god? – He did align himself with their basic precepts – helping all of natures creatures, be they big or small, sentient or dumb.
Things continued in this fashion for years.
One day, a storm gathered. The monks gathered in the great hall, and there were many hushed discussions and whispers. Grinder stayed out of it, for what decisions is a broom capable of making? But then, he was informed – a warlike tribe from across the hills were encamped outside the monastery, and they had to prepare for a battle. Grinder questioned this – surely they could be dissuaded? All of nature’s children needed to be protected, he reasoned, even from themselves. The oldest monk looked up at the clay man with a single tear in his eye, and told him that nothing would shift these men and women from their bloodlust. They would fight, and they would die. They would die not fighting for their lives, he went on, but for what they believed in. And they asked their finest creation if he would undergo a process to be forever changed in order to protect the monastery.
And what choice did he have? Does the bucket care what colour it is painted?
He was re-baked. The monks had just enough time to fashion a plate for Grinder in his native tongue, and placed it in his chest as a symbol of the protection that he would serve, and the courage that he displayed.
Grinder was reborn – over four times his original size, built like an upright gorilla of clay. Instead of a passive mask, the monks had bestowed on him a peaceful, smiling face. He did not know happiness, he couldn’t possibly. If he could, that would have been the happiest day of his life.
Early the next morning, war rained down. The monks were slaughtered, but Grinder fought back with everything he had. With the peaceful smile on his angelic face, he tore though ranks of men and horses like paper. He crushed the life out of the hostile warriors with arms as thick as barrels. As the slow, magical light of the sun light the courtyard, it was obvious that none remained. None but Grinder. The stonework and walls were awash with blood. Monks and warriors lay strewn throughout the monastery. Grinder threw back is head, and bellowed. It was the closest thing to rage he could have felt.
After 4 days and 4 nights of bellowing, Grinder moved to the centre of the main courtyard, and sat in such a way that he looked like a large clay sculpture. And there he sat.
He sat there for another three hundred years. Months passed in front of his eyes like wisps of smoke. One was in distguinish from another. Explorers came, and unearthed him. They turned him back into a tool, and pressed him into service. He can remember a time aboard a galley, rowing across nameless seas. Then, a new city, growing like a cancer. The image is brief in his memory. He was then pressed below, into the darkness. He was handed a crank in a deep pit full of water. They told him to turn it. They told him he was less than shit. So he turned the crank. One day, he emerged. He explored the under works of the city. He knew every aspect of how it worked before he even knew its name.
And he emerged again, into the bright light of day. He was found by a nice little woman, clad all in black. She handed him some money, and told him he was free. She took him to buy himself. She helped him put the receipt in his head.
And then, he was no longer a tool. For what good is a broom at changing the world?
It was the force that mattered, and now, Grinder was part of that Force. He joined the AMCW, becoming par of the Squiggly Blue Line to help make the Disc a better place, one evil doer at a time.
Motivation: Grinder seeks to make the world a better place, by helping everyone that he can. He is essentially a pacifist. However, if he sees anybody committing an unnecessary act of violence, he will rush in to put a stop to it, and will use violent (even deadly) force if required. He has had the Chem inside his head altered to reflect his new station in life, but has rote learned the codes, conducts, and laws of the cities himself. Furthermore, Grinder has a high level of intellect for a clay man, and will often try to negotiate or reason a way out of a tricky situation. Also, Grinder will always tell the truth, unless he needs to lie to protect an innocent person, but will even then have to fight himself to do so. A good undercover agent, he ain’t.
STATS:
ST: 20
HT: 16 (+4 from base, -40 Points)
DX: 5 (-2 From base, +40 Points)
IQ: 14 (+4 From Base, -40 Points)
HP: 20
Will: 14
Per: 14
FP: 16
Basic Speed: 5.25
Dodge: 8
Basic Move: 5
ADVANTAGES:
4 levels of Body of Stone ,
+4 Damage Resistance
one level of Extended Lifespan,
Extra Encumbrance (5),
High Pain Threshold (10)
2 levels of Increased Density,
Longevity (5),
Night Vision (5)
High Technology Level (5)
Combat Reflexes (15)
2 levels of Fearlessness (4),
Does Not Need to Eat, Speak, or Breathe (20)
Ambidexterity (5)
(TOTAL: 74)
Disadvantages
Unattractive Appearance (-4)
Low Status (-2)
Code of Honour (-15)
Honesty (-10)
Pacificist (Cannot Harm Innocents -10)
Sense of Duty (-20)
Truthfulness (-5)
Vow (To bring all wrongdoers to justice (-5)
Quirks
Glowing Red Eyes,
Words in Their Heads,
Take Sunday Off,
Always Speaks In Capitals
(TOTAL: -75 Inc. Quirks)
SKILLS
Area Knowledge (Anhk-Morpork) +2 (IQ/E) (7)
Criminology + 2 (IQ/A) (15)
Diplomacy +1 (IQ/H) (15)
Interrogation + 3 (IQ/A) (27)
Law + 5 (IQ/H) (51)
(TOTAL: 115 Points)
Total Points: 149
Spare Points: 1
GEAR
Armour
Light Mail, with AMCW badge – DR 4 - $ 0 – 58 Lbs
Official City Watch Temporary Make Do Helmet (Hollowed out machine part, with AMCW badge forged on) DR 1 - $0 – 5 Lbs
Large Shield (Wooden Wagon Wheel) – DB 3 - $18 – 25 Lbs
Weapons
Truncheon (Thick Table Leg, painted Black) - as Quarterstaff, but one-handed, Pg 21 - $2
Misc
4x Tubes of Cement Glue (To repair damage) - $4 – 4 Lbs
Custom rope and leather gear harness, with pouches - $5 – 2 Lbs
AMCW “Code of Conduct” (Dog eared, beaten up, and fully memorised by Grinder)
AMCW “Laws and Ordinances of The Cities of Ankh and Morpork” (Again, in poor quality, yet memorised)
Name Tag $Probably Priceless (Ancient piece of brass, with the following text on it “Blessed be ye, worker of Iron, that ye bless the things which YOU create” written in the language of the golems. This is hammered into Grinders chest, and he does his best to keep it hidden.)
Receipt (for self) $160 (Kept in own head)
Chem (Kept in head)
Full Name: Grinder 044186β∑πЂ (Most Recent). Grinders original name was “Mighty Clay Worker, Crafter, and Shaper of Iron” which, like all names with a beautiful back story, was pronounced most unfortunately as ‘Chlunkenshite’.
Height: Slightly taller than your average 8 foot tall golem
Colour: Deep Grey
Features: Passive, peaceful sculpted face, except for the deep gash over one eye socket. Has an ancient piece of brass baked into in his chest (see “items”), and a makers mark in his left shoulder, although this has eroded and worn away over the years – it is now more or less nothing more than a vague depression in his arm. Glowing red eyes and a deep booming voice.
Weight: Don’t even ask.
Story: Grinder was made by an ancient order of monks on the counterweight continent. He was the monasteries first, and only, Golem. Grinder was different then, the monks made him smaller, more lean and dexterous in order to aid them in crafting idols and baubles for the temple and its’ worshippers. The monks were surprised at his ability to do the tasks set before him. They were shocked, however, at his questioning mind. Grinder wished to learn more about the outside world, and explore the belief systems of the monks.
As the months and seasons passed, the golem learned, and the golem made his trinkets. Years passed. Monks came and went, were born, and died.
The golem stayed.
He “aged” and learned what he could. He soon started having lengthy debates with the monks – from the youngest initiate to the oldest. They welcomed his insight and input, for they loved their creation. While Grinder never became one of their faith – for what use does a hammer have for a god? – He did align himself with their basic precepts – helping all of natures creatures, be they big or small, sentient or dumb.
Things continued in this fashion for years.
One day, a storm gathered. The monks gathered in the great hall, and there were many hushed discussions and whispers. Grinder stayed out of it, for what decisions is a broom capable of making? But then, he was informed – a warlike tribe from across the hills were encamped outside the monastery, and they had to prepare for a battle. Grinder questioned this – surely they could be dissuaded? All of nature’s children needed to be protected, he reasoned, even from themselves. The oldest monk looked up at the clay man with a single tear in his eye, and told him that nothing would shift these men and women from their bloodlust. They would fight, and they would die. They would die not fighting for their lives, he went on, but for what they believed in. And they asked their finest creation if he would undergo a process to be forever changed in order to protect the monastery.
And what choice did he have? Does the bucket care what colour it is painted?
He was re-baked. The monks had just enough time to fashion a plate for Grinder in his native tongue, and placed it in his chest as a symbol of the protection that he would serve, and the courage that he displayed.
Grinder was reborn – over four times his original size, built like an upright gorilla of clay. Instead of a passive mask, the monks had bestowed on him a peaceful, smiling face. He did not know happiness, he couldn’t possibly. If he could, that would have been the happiest day of his life.
Early the next morning, war rained down. The monks were slaughtered, but Grinder fought back with everything he had. With the peaceful smile on his angelic face, he tore though ranks of men and horses like paper. He crushed the life out of the hostile warriors with arms as thick as barrels. As the slow, magical light of the sun light the courtyard, it was obvious that none remained. None but Grinder. The stonework and walls were awash with blood. Monks and warriors lay strewn throughout the monastery. Grinder threw back is head, and bellowed. It was the closest thing to rage he could have felt.
After 4 days and 4 nights of bellowing, Grinder moved to the centre of the main courtyard, and sat in such a way that he looked like a large clay sculpture. And there he sat.
He sat there for another three hundred years. Months passed in front of his eyes like wisps of smoke. One was in distguinish from another. Explorers came, and unearthed him. They turned him back into a tool, and pressed him into service. He can remember a time aboard a galley, rowing across nameless seas. Then, a new city, growing like a cancer. The image is brief in his memory. He was then pressed below, into the darkness. He was handed a crank in a deep pit full of water. They told him to turn it. They told him he was less than shit. So he turned the crank. One day, he emerged. He explored the under works of the city. He knew every aspect of how it worked before he even knew its name.
And he emerged again, into the bright light of day. He was found by a nice little woman, clad all in black. She handed him some money, and told him he was free. She took him to buy himself. She helped him put the receipt in his head.
And then, he was no longer a tool. For what good is a broom at changing the world?
It was the force that mattered, and now, Grinder was part of that Force. He joined the AMCW, becoming par of the Squiggly Blue Line to help make the Disc a better place, one evil doer at a time.
Motivation: Grinder seeks to make the world a better place, by helping everyone that he can. He is essentially a pacifist. However, if he sees anybody committing an unnecessary act of violence, he will rush in to put a stop to it, and will use violent (even deadly) force if required. He has had the Chem inside his head altered to reflect his new station in life, but has rote learned the codes, conducts, and laws of the cities himself. Furthermore, Grinder has a high level of intellect for a clay man, and will often try to negotiate or reason a way out of a tricky situation. Also, Grinder will always tell the truth, unless he needs to lie to protect an innocent person, but will even then have to fight himself to do so. A good undercover agent, he ain’t.
STATS:
ST: 20
HT: 16 (+4 from base, -40 Points)
DX: 5 (-2 From base, +40 Points)
IQ: 14 (+4 From Base, -40 Points)
HP: 20
Will: 14
Per: 14
FP: 16
Basic Speed: 5.25
Dodge: 8
Basic Move: 5
ADVANTAGES:
4 levels of Body of Stone ,
+4 Damage Resistance
one level of Extended Lifespan,
Extra Encumbrance (5),
High Pain Threshold (10)
2 levels of Increased Density,
Longevity (5),
Night Vision (5)
High Technology Level (5)
Combat Reflexes (15)
2 levels of Fearlessness (4),
Does Not Need to Eat, Speak, or Breathe (20)
Ambidexterity (5)
(TOTAL: 74)
Disadvantages
Unattractive Appearance (-4)
Low Status (-2)
Code of Honour (-15)
Honesty (-10)
Pacificist (Cannot Harm Innocents -10)
Sense of Duty (-20)
Truthfulness (-5)
Vow (To bring all wrongdoers to justice (-5)
Quirks
Glowing Red Eyes,
Words in Their Heads,
Take Sunday Off,
Always Speaks In Capitals
(TOTAL: -75 Inc. Quirks)
SKILLS
Area Knowledge (Anhk-Morpork) +2 (IQ/E) (7)
Criminology + 2 (IQ/A) (15)
Diplomacy +1 (IQ/H) (15)
Interrogation + 3 (IQ/A) (27)
Law + 5 (IQ/H) (51)
(TOTAL: 115 Points)
Total Points: 149
Spare Points: 1
GEAR
Armour
Light Mail, with AMCW badge – DR 4 - $ 0 – 58 Lbs
Official City Watch Temporary Make Do Helmet (Hollowed out machine part, with AMCW badge forged on) DR 1 - $0 – 5 Lbs
Large Shield (Wooden Wagon Wheel) – DB 3 - $18 – 25 Lbs
Weapons
Truncheon (Thick Table Leg, painted Black) - as Quarterstaff, but one-handed, Pg 21 - $2
Misc
4x Tubes of Cement Glue (To repair damage) - $4 – 4 Lbs
Custom rope and leather gear harness, with pouches - $5 – 2 Lbs
AMCW “Code of Conduct” (Dog eared, beaten up, and fully memorised by Grinder)
AMCW “Laws and Ordinances of The Cities of Ankh and Morpork” (Again, in poor quality, yet memorised)
Name Tag $Probably Priceless (Ancient piece of brass, with the following text on it “Blessed be ye, worker of Iron, that ye bless the things which YOU create” written in the language of the golems. This is hammered into Grinders chest, and he does his best to keep it hidden.)
Receipt (for self) $160 (Kept in own head)
Chem (Kept in head)